Patch 4 (0.25.1)

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Update 3 brought a lot of stuff to the game, and the community brought some issues to our attention that that could be improved, both in terms of balancing and bug fixing. We appreciate all of your feedback!

For clarity, some of the main concerns from the community were:

  • Pilgrimage Lootboxes didn't feel rewarding enough: Rare lootboxes will now guarantee a rare item, with potential for picking out unowned commons once you’ve gathered all the rares. Note: Difficulties still only affects XP and not lootboxes - this is planned to be addressed in the next update.
  • Optional objectives not feeling rewarding enough: Now they'll award a common lootbox, so completing them has a reward (other than XP).
  • Freedom Loadout feels out of reach for newer players: We reduced the required rank for this to level 12.
  • Alloy and Biomass not giving bonus XP makes looting less meaningful: We reintroduced this! Now extra alloys and biomass will give XP again at the end of a run.
  • Tally Screen was feeling too slow: It has now been adjusted to make it faster and more clear (Intention is to later add a 'skip' button)

In other words: Build 0.25.1 is live! Full patch notes below.

Community QoL, Balancing and Tweaks

  • Pilgrimages award Rare Lootbox which guarantee a rare item, with potential for picking out unowned commons once you’ve gathered all the rares
  • Optional Objectives award a Common Lootbox
  • Moved both Freedom loadouts 24 → 12 rank
  • Moved Escort Summon shard 27 → 24 rank
  • Re-added alloy and biomass bonus xp (reduced alloy bonus multiplier)
  • Capped alloy/biomass bonus each to 1000xp per pilgrimage (to limit cheats affecting progression of others)
  • Tally Screen has been adjusted to make it faster and more clear
  • 4 Colour unlocks are temporarily given to players logging in (this is to compensate those players who lost those colors due to a bug that has been fixed) - EDIT: Some players are still not receiving colors when logging in (Sorry!), this of course will be fixed in the next patch, so nobody will miss out :)
  • Added an option to disable HUD - hold H (Can be changed in keybinds)
  • Added a Voice chat volume slider in settings
  • Frostmorphs don’t appear unless at least one of the players in party is rank 3
  • New Jetpack and Person Lock UI
  • Loading into a ship that has no available sarcrographs now shows a queue message instead of a blackscreen

Fixes

  • [Community] Fixed Interdiction mission not completing (if mines or escorts kill the Interdiction pillar)
  • [Community] Fixed an issue where jetpack controls would not work if playing consecutive missions
  • [Community] Fixed Divine Victory no longer requiring an Interdiction to be completed
  • [Community] Fixed some of the colour schemes disappearing from collection upon relaunching the game
  • [Community] Fixed an issue where activating head bobbing setting would break the camera
  • [Community] Improved enemy movement - should be more consistent between host and guests
  • [Community] Fixed lootboxes being awarded even if no missions get completed
  • [Community] Fixed an issue where players could not respawn after dying twice during void jump
  • [Community] Fixed an issue where removing jump destination while pulling void jump lever would result in stuck jump
  • [Community] Fixed the “Invite Players” button in pause menu not working
  • [Community] Fixed chat log entry when choosing Exit Vector
  • [Community] Fixed an issue where joining a full room would result in indefinite disconnect. Players should now be reconnected to the server correctly.
  • [Community] Fixed an issue where rooms would sometimes not be visible in Matchmaking Terminal
  • [Community] Fixed the ship temperature constantly flickering between 20 and 21 degrees
  • Fixed the main menu social media buttons opening multiple tabs
  • Fixed an issue where space bases would disappear for all players apart from ones that were seated in station turrets if the turrets were destroyed
  • Fixed an issue with Personal Loadout where if couple of players were interacting with it at the same time, it could result in one of them having their changes reverted
  • Improved malfunction display on Arc Shield modules
  • Miscellaneous art, audio and localization fixes